Back To WordPress

Back To WordPress

After trying out a static site generator, I decided to move the site back to WordPress. It allows me to blog from Word and has a lot of good features that I missed. Plus it is easier to use.

Skyrim – Sharia Khajiit Follower with MFVM Patch

Skyrim – Sharia Khajiit Follower with MFVM Patch

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I had contacted zzjay to get permission to upload a patch for his khajiit follower Sharia, which ended up with me being able to take it over pretty much. I have added several things over time and as people have requested.

Description

UNP Companion

Location: Whiterun, at THE DRUNKEN HUNTSMAN
Stats: Vanilla, she’s not an overpowered companion.
Name: Ja’Sharia, also called Sharia.
Fighting: Berserker (Jenassa based)
Voice: Khajiit female voice from MFVM – More Follower Voices Mod Plus Khajiit Marriage by Mysticentity

Nude – NSFW Version available as well as a version using MONSTERaider’s awesome Feminine Khajiit Textures.

Requirements

ApachiiSkyHair by Apachii

MFVM – More Follower Voices Mod Plus Khajiit Marriage by Mysticentity

Coverkhajiits by mrLenski – ONLY FOR VERSION 1.0 (NOT NEEDED WITH 1.1 OR OPTIONALS)

Credits

Sharia Khajiit Follower by zzjay – Thank you for letting me upload this mod!
DIMONIZED UNP female body by dimon99
Khajiit leopard body texture for UNP BASE body by Nerevar22g
UNP Khajiit Nude Texture by assidman
Khajiit female body Texture -Nude- by Utruiwe (Head texture in 1.1)
Feminine Khajiit Textures for CBBE-UNP (Grey Cat and Leopard) by MONSTERaider
ApachiiSkyHair by Apachii


DOWNLOAD HERE
May See Some Site Issues

May See Some Site Issues

You may notice some issues across the site over the next few days as I attempt to do a major cleanup of some code. You may see some stray code displayed on posts/pages as I change over my methods of inserting code into the post/page.

Please pardon the mess. Thank you.

Kaspersky JavaScript Injection

Kaspersky JavaScript Injection

I have been using Kaspersky Internet Security for years now and have loved it. That was until I discovered something interesting earlier when I was doing some coding on my local web server. I was looking over my code in the browser and noticed a javascript was being injected into my code. It wasn’t written in by me and it was pointing to ##.kis.scr.kaspersky-labs.com (## seemed to change a couple times.)

I decided to do a little research and it seems that Kaspersky is injecting this in all web pages over regular HTTP connections (not HTTPS connections.) After doing some testing, it was doing so many requests that it was insane, no wonder the speed of pages loading was slow. After coming across a post on Reddit by cjbnc, which describes how to disable this annoying “feature”, I went and changed the settings and retested. Guess what? No more code injection!

Kaspersky’s response to the issue is:

“In order for Plugin-less technology to work, Kaspersky injects the corresponding main.js script into all webpages that are being browsed, this is set to be changed in an upcoming patch to the program.”

I have yet to see any details or find any information that this has been addressed yet (at the date this was posted.)

I recommend (my opinion only!) if you are using Kaspersky Internet Security 2015 and up, is to disable this “feature”. Or you could use another anti-virus/security solution that doesn’t do this type of behavior (again, my opinion only!).

Rainbow Six Vegas 2 Standalone Dedicated Server Setup

Rainbow Six Vegas 2 Standalone Dedicated Server Setup

Please note: Replace <gamedir> with the location of where you installed the game to.

SADS = Standalone Dedicated Server.

Step I – Set Up Your Server

Now configure your SADS by editing the

<gamedir>\Binaries\R6VegasServerLaunch.bat

where the most important setting is to get listed in the Ubi Master Servers

SET ONLINEPLAY=1
SET ONLINE_USERNAME=<UbiUsername>
SET ONLINE_PASSWORD=<Password>

after making all other changes (you can also leave them to default for now), edit

<gamedir>\KellerGame\Config\PC\R6VegasServerConfig.ini

Default values on m_iRestrictedItems for those who want to leave the strange toys out of the multiplayer games are

m_iRestrictedItems[0]=1541
m_iRestrictedItems[1]=1792
m_iRestrictedItems[2]=1793
m_iRestrictedItems[3]=1794
m_iRestrictedItems[4]=1796

this includes the Motion Sensor, Tear Gas, Gas Mask, GPS Device and the Radar Jammer.

Additional Maps from the Fan Pack and the Comcast Event Map are included as

;Comcast Event
m_iSelectedMaps[13]=214
;CQB Training - Dark
m_iSelectedMaps[14]=220
;Calypso Casino
m_iSelectedMaps[15]=221
;Murdertown - Dark
m_iSelectedMaps[16]=222

After you completed your initial setup you can already run the server by double-clicking the R6VegasServerLaunch.bat we’ve just edited. You should see something like

Log: Loading map.
Log: Starting network.
DevNet: TcpNetDriver local address 192.168.0.20:3074
DevNet: TcpNetDriver public address 81.6.6.89:3074
DevNet: TcpNetDriver NAT Type: OPEN

or

Log: Loading map.
Log: Starting network.
DevNet: TcpNetDriver local address 192.168.0.20:3074
DevNet: TcpNetDriver public address 81.6.6.89:26778
DevNet: TcpNetDriver NAT Type: MODERATE

Write down the port number behind the “public address”, in my case 26778.

Step II – Configure your router/firewall

First of all you need to configure two things:

  1. Firewall Rule
  2. Port Forwarding

Some routers might do both at the same time or configure firewall rules for you, when you configure NAT port forwarding rules, if you chose to do so. Whichever is the case, make sure both is done.

According to the official Ubi Knowledgebase you need the following ports:


Login/Matchmaking services:

Outbound TCP 3074 (generally don’t need any configuration for this)

Gameplay:

Outbound UDP 3074-3174 (generally don’t need any configuration for this)

Inbound UDP 3074-3174 (on a firewall, you must allow inbound traffic on these ports, on a home router with NAT, must forward inbound traffic on these ports to your PC)

Custom Head:

Outbound TCP 10130 (generally don’t need any configuration for this)

Inbound TCP 10130 (on a firewall, you must allow inbound traffic on this port, on a home router with NAT, must forward inbound traffic on this port to your PC)

10130 is the default port used by the Custom Head feature. You can change this port in the Extras\Options\Multiplayer menu.

Voice Chat:

Outbound UDP 10140 (generally don’t need any configuration for this)

Inbound UDP 10140 (on a firewall, you must allow inbound traffic on this port, on a home router with NAT, must forward inbound traffic on this ports to your PC)

10140 is the default port used by the Voice Chat feature. You can change this port in the

Extras\Options\Multiplayer menu.


But now IMPORTANT; if you use your server behind a NAT-ed connection (which applies to most likely any home network and all servers which are not assigned public IPs), the server will use a high range UDP port, the one you’ve written down earlier, in my case UDP 26778:

UDP 26778, WAN IP (inbound)

which will have to be forwarded to

UDP 3074, LAN IP

thus you will have to make a NAT rule

UDP, PORT 26778, WAN IP -> UDP, PORT 3074, LAN IP

and a firewall rule which allows

UDP, ANY IP, ANY PORT -> UDP, LAN IP, PORT 3074 (WAN Interface)

All other ports can be forwarded according to the official documentation.